So Current is a hop and skip away from the halfway mark, level 20. In light of this I thought I’d give my thoughts on the in game instances I’ve come across so far. Right from the get go let me just admit that I’m more than a little disappointed that there isn’t a single real ‘dungeon’ up to level 20. There’s very small instanced areas, 90% of which players will likely just solo through. I’ll get to those later though.
As I leveled Current I tried my best to ignore the heap of forum and chat wars over this very topic. And I certainly don’t mean to tar and feather the developers for not having as many instances on opening day as WoW currently has. That particular idea is absurd. Of course a game on launch day isn’t going to have the content of one that’s been live and developing for years.
But still you have to admit. Halfway through the levels without one? It’s a big disappointment and I certainly hope it’s high up on the priorities Cryptic has for development now that the game has gone live, if only for the sake of the players that will join in the weeks to come.
“But Current!” I hear the masses cry out, “What of the smaller instances alluded to at the beginning of this post?”
Meh. They’re pretty good.
I like the idea of the small one shot instances that players encounter throughout the various quest chains, I really do. I think that it’s a novel way to mix things up a bit in the usual overworld questing and grinding of MMOs. It keeps solo-play a bit more interesting and insures that if you do just want to pal around with a buddy you have the option to do so in an environment where you don’t have to worry about fifteen other parties swooping in and decimating your quest zones.
I think Cryptic should keep them up, sure. But in no way do they replace a full scale 5-man instance. I see the smaller instanced zones more as a solo-play enhancement than a group dynamic.
And I get it, Champions isn’t a traditional MMO and is geared more towards casual gamers who might not want a ton of 5-man instances to be required in order to enjoy the game. More power to them, after years on WoW I can certainly relate. But come on, that middle M in MMO is kind of an important part of the formula.
I’m fine with fewer hard core instances. Heck, if Cryptic never makes a four hour long raid for CO they’ll never hear me gripe about it. But there needs to be some content that strongly encourages group play and party dynamics.